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在.NET SDK中运行和使用 virtual actors 的例子。

试用 .NET Dapr virtual actors

通过Dapr actor 程序包,您可以与.NET应用程序中的Dapr虚拟actor进行交互。

先决条件

概述

本文档描述了如何创建一个Actor(MyActor) 并从客户端程序调用其方法。

MyActor --- MyActor.Interfaces
         |
         +- MyActorService
         |
         +- MyActorClient
  • 接口项目(\MyActor\MyActor.Interfaces). 该项目包含了actor的接口定义。 Actor接口可以在任何项目中以任意的名称定义。 它定义了actor的实现和调用actor的客户端之间的约定。 由于客户端项目可能会依赖它,所以在一个和actor实现分隔开的程序集中定义通常是有意义的。

  • Actor服务项目 (\MyActor\MyActorService)。 该项目实现了Asp.Net Core web service,用于托管actor。 它包含了actor的实现,MyActor.cs。 Actor的实现是一个继承了基类Actor并且实现了Myactor.Interfaces项目中定义的接口的类。 Actor还必须提供接受一个ActorService实例和ActorId的构造函数,并将他们传递给基类。

  • [Actor(TypeName = “MyCustomActorTypeName”)] internal class MyActor : Actor, IMyActor { // … }

第 0 步:准备

由于我们将创建3个项目,所以选择一个空的目录开始,在你选择的终端中打开它。

第 1 步:创建 actor 接口

Actor接口定义了actor的实现和调用actor的客户端之间的约定。

Actor接口的定义需要满足以下要求:

  • Actor接口必须继承 Dapr.Actors.IActor 接口
  • Actor方法的返回值必须是Task 或者 Task<object>类型
  • Actor方法最多只能有一个参数

创建接口项目并添加依赖

# 创建 Actor 接口
dotnet new classlib -o MyActor.Interfaces

cd MyActor.Interfaces

# 添加 Dapr.Actors nuget 包。 请使用来自 nuget.org 的最新软件包版本
dotnet add package Dapr.Actors -v 1.0.0

cd ..

定义IMyActor接口

定义 IMyActor 接口和 MyData 数据对象。 在 Myactor.Interface 项目中,将以下代码粘贴到 Myactor.cs 中。

using Dapr.Actors;
using System.Threading.Tasks;

namespace MyActor.Interfaces
{
    public interface IMyActor : IActor
    {       
        Task<string> SetDataAsync(MyData data);
        Task<MyData> GetDataAsync();
        Task RegisterReminder();
        Task UnregisterReminder();
        Task RegisterTimer();
        Task UnregisterTimer();
    }

    public class MyData
    {
        public string PropertyA { get; set; }
        public string PropertyB { get; set; }

        public override string ToString()
        {
            var propAValue = this.PropertyA == null ? "null" : this.PropertyA;
            var propBValue = this.PropertyB == null ? "null" : this.PropertyB;
            return $"PropertyA: {propAValue}, PropertyB: {propBValue}";
        }
    }
} "null" : this.PropertyA;
            var propBValue = this.PropertyB == null ? "null" : this.PropertyB;
            return $"PropertyA: {propAValue}, PropertyB: {propBValue}";
        }
    }
}

第 2 步:创建 actor 服务

Dapr 使用 ASP.NET web 服务来托管 Actor 服务。 本节将会实现 IMyActor 接口并将 Actor 注册到 Dapr Runtime。

创建 actor 服务项目并添加依赖

# 创建 ASP.Net Web 服务来托管 Dapr actor
dotnet new web -o MyActorService

cd MyActorService

# 添加 Dapr.Actors.AspNetCore nuget 包. 请从nuget.org添加最新的包版本
dotnet add package Dapr.Actors.AspNetCore -v 1.0.0

# 添加 Actor 接口引用
dotnet add reference ../MyActor.Interfaces/MyActor.Interfaces.csproj

cd ..

添加 actor 实现

实现IMyActor接口并继承自 Dapr.Actors.Actor 。 下面的例子同样展示了如何使用Actor Reminders。 Actor如果要使用Reminders,则必须实现IRemindable接口 如果你不打算使用Reminder功能,你可以跳过下面代码中实现IRemindable接口和Reminder特定方法的操作。

MyActorService 项目中,将以下代码粘贴到 MyActor.cs 中。

using Dapr.Actors;
using Dapr.Actors.Runtime;
using MyActor.Interfaces;
using System;
using System.Threading.Tasks;

namespace MyActorService
{
    internal class MyActor : Actor, IMyActor, IRemindable
    {
        // The constructor must accept ActorHost as a parameter, and can also accept additional
        // parameters that will be retrieved from the dependency injection container
        //
        /// <summary>
        /// Initializes a new instance of MyActor
        /// </summary>
        /// 
        public MyActor(ActorHost host)
            : base(host)
        {
        }

        /// <summary>
        /// This method is called whenever an actor is activated.
        /// An actor is activated the first time any of its methods are invoked.
        /// </summary>
        protected override Task OnActivateAsync()
        {
            // Provides opportunity to perform some optional setup.
            Console.WriteLine($"Activating actor id: {this.Id}");
            return Task.CompletedTask;
        }

        /// <summary>
        /// This method is called whenever an actor is deactivated after a period of inactivity.
        /// </summary>
        protected override Task OnDeactivateAsync()
        {
            // Provides Opporunity to perform optional cleanup.
            Console.WriteLine($"Deactivating actor id: {this.Id}");
            return Task.CompletedTask;
        }

        /// <summary>
        /// Set MyData into actor's private state store
        /// </summary>
        /// 
        public async Task<string> SetDataAsync(MyData data)
        {
            // Data is saved to configured state store implicitly after each method execution by Actor's runtime.
            // Data can also be saved explicitly by calling this.StateManager.SaveStateAsync();
            // State to be saved must be DataContract serializable.
            await this.StateManager.SetStateAsync<MyData>(
                "my_data",  // state name
                data);      // data saved for the named state "my_data"

            return "Success";
        }

        /// <summary>
        /// Get MyData from actor's private state store
        /// </summary>
        /// <return>the user-defined MyData which is stored into state store as "my_data" state</return>
        public Task<MyData> GetDataAsync()
        {
            // Gets state from the state store.
            return this.StateManager.GetStateAsync<MyData>("my_data");
        }

        /// <summary>
        /// Register MyReminder reminder with the actor
        /// </summary>
        public async Task RegisterReminder()
        {
            await this.RegisterReminderAsync(
                "MyReminder",              // The name of the reminder
                null,                      // User state passed to IRemindable.ReceiveReminderAsync()
                TimeSpan.FromSeconds(5),   // Time to delay before invoking the reminder for the first time
                TimeSpan.FromSeconds(5));  // Time interval between reminder invocations after the first invocation
        }

        /// <summary>
        /// Unregister MyReminder reminder with the actor
        /// </summary>
        public Task UnregisterReminder()
        {
            Console.WriteLine("Unregistering MyReminder...");
            return this.UnregisterReminderAsync("MyReminder");
        }

        // <summary>
        // Implement IRemindeable.ReceiveReminderAsync() which is call back invoked when an actor reminder is triggered.
        // </summary>
        public Task ReceiveReminderAsync(string reminderName, byte[] state, TimeSpan dueTime, TimeSpan period)
        {
            Console.WriteLine("ReceiveReminderAsync is called!");
            return Task.CompletedTask;
        }

        /// <summary>
        /// Register MyTimer timer with the actor
        /// </summary>
        public Task RegisterTimer()
        {
            return this.RegisterTimerAsync(
                "MyTimer",                  // The name of the timer
                nameof(this.OnTimerCallBack),       // Timer callback
                null,                       // User state passed to OnTimerCallback()
                TimeSpan.FromSeconds(5),    // Time to delay before the async callback is first invoked
                TimeSpan.FromSeconds(5));   // Time interval between invocations of the async callback
        }

        /// <summary>
        /// Unregister MyTimer timer with the actor
        /// </summary>
        public Task UnregisterTimer()
        {
            Console.WriteLine("Unregistering MyTimer...");
            return this.UnregisterTimerAsync("MyTimer");
        }

        /// <summary>
        /// Timer callback once timer is expired
        /// </summary>
        private Task OnTimerCallBack(byte[] data)
        {
            Console.WriteLine("OnTimerCallBack is called!");
            return Task.CompletedTask;
        }
    }
}

        /// An actor is activated the first time any of its methods are invoked.
        /// </summary>
        protected override Task OnActivateAsync()
        {
            // Provides opportunity to perform some optional setup.
             
        /// </summary>
        protected override Task OnDeactivateAsync()
        {
            // Provides Opporunity to perform optional cleanup.
             
            // Data can also be saved explicitly by calling this.StateManager.SaveStateAsync();
            // State to be saved must be DataContract serializable.
             
            return this.StateManager.GetStateAsync<MyData>("my_data");
        }

        /// <summary>
        /// Register MyReminder reminder with the actor
        /// </summary>
        public async Task RegisterReminder()
        {
            await this.RegisterReminderAsync(
                "MyReminder",              // The name of the reminder
                null,                      // User state passed to IRemindable.ReceiveReminderAsync()
                TimeSpan.FromSeconds(5),   // Time to delay before invoking the reminder for the first time
                TimeSpan.FromSeconds(5));  // Time interval between reminder invocations after the first invocation
        }

        /// <summary>
        /// Unregister MyReminder reminder with the actor
        /// </summary>
        public Task UnregisterReminder()
        {
            Console.WriteLine("Unregistering MyReminder...");
            return this.UnregisterReminderAsync("MyReminder");
        }

        // <summary>
        // Implement IRemindeable.ReceiveReminderAsync() which is call back invoked when an actor reminder is triggered.
        // </summary>
        public Task ReceiveReminderAsync(string reminderName, byte[] state, TimeSpan dueTime, TimeSpan period)
        {
            Console.WriteLine("ReceiveReminderAsync is called!");
            return Task.CompletedTask;
        }

        /// <summary>
        /// Register MyTimer timer with the actor
        /// </summary>
        public Task RegisterTimer()
        {
            return this.RegisterTimerAsync(
                "MyTimer",                  // The name of the timer
                nameof(this.OnTimerCallBack),       // Timer callback
                null,                       // User state passed to OnTimerCallback()
                TimeSpan.FromSeconds(5),    // Time to delay before the async callback is first invoked
                TimeSpan.FromSeconds(5));   // Time interval between invocations of the async callback
        }

        /// <summary>
        /// Unregister MyTimer timer with the actor
        /// </summary>
        public Task UnregisterTimer()
        {
            Console.WriteLine("Unregistering MyTimer...");
            return this.UnregisterTimerAsync("MyTimer");
        }

        /// <summary>
        /// Timer callback once timer is expired
        /// </summary>
        private Task OnTimerCallBack(byte[] data)
        {
            Console.WriteLine("OnTimerCallBack is called!");
            return Task.CompletedTask;
        }
    }
}

使用 ASP.NET Core Startup 来注册 actor runtime

Actor runtime 使用 ASP.NET Core Startup.cs 来配置。

运行时使用ASP.NET Core依赖注入系统来注册actor类型和基本服务。 通过在 ConfigureServices(...) 中调用 AddActors(...) 方法来提供这种集成。 使用传递到 AddActors(...) 方法的委托来注册actor类型并配置actor运行时设置。 你可以在ConfigureServices(...)中为依赖注入注册额外的类型。 它们都可以被注入到你的Actor类型的构造器。

Actors通过Dapr runtime使用HTTP调用来实现。 此功能是应用程序的 HTTP 处理管道的一部分,在 Configure(...) 方法中的UseEndpoint(...) 注册。

MyActorService 项目中,将以下代码粘贴到 Startup.cs 中。

using Microsoft.AspNetCore.Builder;
using Microsoft.AspNetCore.Hosting;
using Microsoft.Extensions.DependencyInjection;
using Microsoft.Extensions.Hosting;

namespace MyActorService
{
    public class Startup
    {
        public void ConfigureServices(IServiceCollection services)
        {
            services.AddActors(options =>
            {
                // Register actor types and configure actor settings
                options.Actors.RegisterActor<MyActor>();
            });
        }

        public void Configure(IApplicationBuilder app, IWebHostEnvironment env)
        {
            if (env.IsDevelopment())
            {
                app.UseDeveloperExceptionPage();
            }

            app.UseHttpsRedirection();

            app.UseRouting();

            app.UseEndpoints(endpoints =>
            {
                // Register actors handlers that interface with the Dapr runtime.
                endpoints.MapActorsHandlers();
            });
        }
    }
}
                 

第 3 步:添加客户端

创建一个简单的控制台应用来调用actor服务。 Dapr SDK 提供 Actor 代理客户端来调用Actor接口中定义的actor方法。

创建 actor 客户端项目并添加依赖

# 创建 Actor 客户端
dotnet new console -o MyActorClient

cd MyActorClient

# 添加 Dapr.Actors nuget 包。 Please use the latest package version from nuget.org
请从nuget.org添加最新的包版本
dotnet add package Dapr.Actors -v 1.0.0

# 添加 Actor 接口引用
dotnet add reference ../MyActor.Interfaces/MyActor.Interfaces.csproj

cd ..

使用强类型客户端调用 actor 方法

您可以使用 ActorProxy.Create<IMyActor>(.) 来创建一个强类型客户端,并调用 actor 上的方法。

MyActorClient 项目中,将以下代码粘贴到 Program.cs 中。

using System;
using System.Threading.Tasks;
using Dapr.Actors;
using Dapr.Actors.Client;
using MyActor.Interfaces;

namespace MyActorClient
{
    class Program
    {
        static async Task MainAsync(string[] args)
        {
            Console.WriteLine("Startup up...");

            // Registered Actor Type in Actor Service
            var actorType = "MyActor";

            // An ActorId uniquely identifies an actor instance
            // If the actor matching this id does not exist, it will be created
            var actorId = new ActorId("1");

            // Create the local proxy by using the same interface that the service implements.
            //
            // You need to provide the type and id so the actor can be located. 
            var proxy = ActorProxy.Create<IMyActor>(actorId, actorType);

            // Now you can use the actor interface to call the actor's methods.
            Console.WriteLine($"Calling SetDataAsync on {actorType}:{actorId}...");
            var response = await proxy.SetDataAsync(new MyData()
            {
                PropertyA = "ValueA",
                PropertyB = "ValueB",
            });
            Console.WriteLine($"Got response: {response}");

            Console.WriteLine($"Calling GetDataAsync on {actorType}:{actorId}...");
            var savedData = await proxy.GetDataAsync();
            Console.WriteLine($"Got response: {response}");
        }
    }
}
              
            var proxy = ActorProxy.Create<IMyActor>(actorId, actorType);

            // Now you can use the actor interface to call the actor's methods.
             

运行代码

你已经创建的项目现在可以测试示例。

  1. 运行 MyActorService

    由于MyActorService正在托管 Actors,因此需要使用 Dapr CLI 来运行。

    cd MyActorService
    dapr run --app-id myapp --app-port 5000 --dapr-http-port 3500 -- dotnet run
    

    您将在这个终端中看到 daprdMyActorService 的命令行输出。 您应该看到以下情况,这表明应用程序已成功启动。

    ...
    ℹ️  Updating metadata for app command: dotnet run
    ✅  You're up and running!  
    
    == APP == info: Microsoft.Hosting.Lifetime[0]
    
    == APP ==       Now listening on: https://localhost:5001
    
    == APP == info: Microsoft.Hosting.Lifetime[0]
    
    == APP ==       Now listening on: http://localhost:5000
    
    == APP == info: Microsoft.Hosting.Lifetime[0]
    
    == APP ==       Application started. Press Ctrl+C to shut down.
    
    == APP == info: Microsoft.Hosting.Lifetime[0]
    
    == APP ==       Hosting environment: Development
    
    == APP == info: Microsoft.Hosting.Lifetime[0]
    
    == APP ==       Content root path: /Users/ryan/actortest/MyActorService
    
  2. 运行 MyActorClient

    MyActorClient 作为客户端,它可以用 dotnet run 正常运行。

    打开一个新的终端,导航到 MyActorClient 目录。 然后运行此项目:

    dotnet run
    

    您应该看到命令行输出,如:

    Startup up...
    Calling SetDataAsync on MyActor:1...
    Got response: Success
    Calling GetDataAsync on MyActor:1...
    Got response: Success
    

💡 这个示例依赖于几个假设。 ASP.NET Core Web 项目的默认监听端口是 5000,它被传递给 dapr run 作为 --app-port 5000。 Dapr sidecar 的默认HTTP端口是 3500。 我们告诉 sidecar 的 MyActorService 使用 3500,以便 MyActorClient 可以依赖默认值。

现在您已经成功创建了 actor 服务和客户端。 查看相关链接部分了解更多信息。

相关链接